What happens when a Computer Engineering student takes on a 24-hour coding challenge? Flapping Bird is the result of a focused dev sprint focused on mastering "Game Feel" and physics-driven mechanics. Inspired by the insights from @GMTK, I’ve pushed the classic bird-and-pipe formula further with satisfying SFX and a fire-at-will projectile system.

Key Features:

  • Fast-Paced Action: A simple loop that is easy to learn but hard to master
  • Responsive Physics: Hand-tuned gravity and upward force for a snappy experience.
  • Student Project: Built as a foundation for my upcoming isometric survival title, Beetle Life.

Controls:

  • Space/Left-Click/Tap: Flap & Fire!

Leave a comment

Log in with itch.io to leave a comment.